Episode 9: Environments for Humans

Episode 9: Environments for Humans

This week we’re joined by local author Christopher Schmitt who has written more than a handful of books on CSS, Photoshop, Dreamweaver and more. Christopher is now involved with a company called Environments for Humans who hosts a wide array of One Day Online Educational Summits that are singularly focused on one aspect of web design. We talk about that and his work on the Web Standards Project (WaSP), specifically the Interact Web Curriculum program that is helping provide much needed updates to “webucation” curriculum.

Show Notes

Follow Christopher Schmitt on Twitter (@teleject)!

  1. GeekAustin is sponsoring the Linux Against Poverty event. Donate your old computers.
  2. Gowalla added custom Events this week. Look forward to checking in to events in my garage.
  3. Austinist reports that the Austin Chamber of Commerce was nominated for a Webby. Congrats to nFusion for the nomination.

Have a good week everyone and keep kicking ass.

3 Responses to “Episode 9: Environments for Humans”

  1. Hello, Neat post. There is a problem together with your site in internet explorer, would check this¡K IE still is the market chief and a good section of folks will leave out your wonderful writing because of this problem.

  2. [...] can’t make it to the event.Note: You can learn more about these Web Summits by listening to Episode 9 featuring Christopher Schmitt. Tags: a11y, accessibility, user experience, ux Tweet   (function() { var po = [...]

  3. Thanks for revealing your ideas. I’d also like to express that video games have been actually evolving. Today’s technology and innovations have made it simpler to create practical and active games. Most of these entertainment games were not that sensible when the actual concept was being experimented with. Just like other designs of technological know-how, video games too have had to advance by way of many decades. This itself is testimony on the fast development of video games.

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